@startuml
sprite $people_pulling [48x48/16] {
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}


!define FA6_PEOPLE_PULLING(_alias) ENTITY(rectangle,black,people_pulling,_alias,FA6 PEOPLE_PULLING)
!define FA6_PEOPLE_PULLING(_alias, _label) ENTITY(rectangle,black,people_pulling,_label, _alias,FA6 PEOPLE_PULLING)
!define FA6_PEOPLE_PULLING(_alias, _label, _shape) ENTITY(_shape,black,people_pulling,_label, _alias,FA6 PEOPLE_PULLING)
!define FA6_PEOPLE_PULLING(_alias, _label, _shape, _color) ENTITY(_shape,_color,people_pulling,_label, _alias,FA6 PEOPLE_PULLING)
skinparam folderBackgroundColor<<FA6 PEOPLE_PULLING>> White
@enduml